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Game Zelda berusia 27 tahun baru saja mendapatkan co-op, dan ini jauh lebih baik daripada remake Nintendo

Game Zelda berusia 27 tahun baru saja mendapatkan co-op, dan ini jauh lebih baik
Ilustrasi: Game Zelda berusia 27 tahun baru saja mendapatkan co-op, dan...

Like many other kids throughout the 90s and 2000s, passing around the controller in a single-player game was a rite of passage.

Even if there was split-screen multiplayer, there were times when only one controller worked well, while the other had a stuck trigger or some nasty stick drift.

The Legend of Zelda: Ocarina of Time (OoT) is one such game where most of my early memories of playing consist of asking my sister to give me a turn to wander aimlessly around the Forest Temple.

Thanks to the incredible efforts of other Zelda fans, passing the controller is officially a thing of the past.

A full decompilation and hand-built port of OoT called Ship of Harkinian is already impressive on its own, but it adds functional multiplayer co-op, allowing you to bring that one friend along that actually knows how to beat Bottom of the Well.

From the outside, it might seem easy to lump Ship of Harkinian in with emulation, but it's actually the furthest thing from it.

Over several years, the community reverse-engineered the original Nintendo 64 machine code back into human-readable C code accurate enough to recompile their favorite games byte-for-byte.

Developed under the Shipwright project, contributors took the decompiled code and turned it into a program that runs natively on your PC, whether it's running Windows, macOS, or Linux.

Where an emulator attempts to imitate N64 hardware and runs an untouched ROM on top of it, Ship of Harkinian doesn't pretend to be a console at all; it requires a legally dumped ROM to extract assets from, and uses those in the bootable executable.

Running as native code is what unlocks the good stuff.

Widescreen support, uncapped and high frame rates, 4K internal resolution, texture packs, gyro aiming, a built-in mod and cheat menu, and a full randomizer mode are all on the table, and that's only because the game is real software being modified at the source level rather than a fixed ROM being coaxed through an emulator.

Co-op comes from Anchor, an unofficial mod that's bundled into recent Ship of Harkinian builds.

It uses a straightforward client/server model: every player runs their own instance of the game, and those instances stay in sync through a server.

When you join a session, Anchor pulls in the host's save state, then keeps everyone's inventory items and world flags in sync as you play.

Sumber: https://www.xda-developers.com/a-zelda-classic-just-got-full-co-op-multiplayer-thanks-to-this-pc-port/

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